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vol. 17 no. 2 - March 2001
The U.S.S. Alaric is a North Carolina chapter of STARFLEET,
the International Star Trek Fan Association. Starfleet and the Alaric
recognize Paramount's sole ownership of all Star Trek copyrights. Annual
individual member dues to the international club are $15.00 per year.
U.S.S. Alaric
How To Join:
The U.S.S. Alaric currently does not charge local membership dues.
However, since the Alaric is a Starfleet chapter, in order to join
the Alaric, you must first join Starfleet.
When you join, you will receive a member packet which includes a
Little White Card (LWC, or LBWC). To join the Alaric, bring this
verification to a meeting, or mail it to the Alaric chapter
president at the address below:
U.S.S. Alaric
P.O. Box 2072
Asheville, NC 28802 U.S.A.

Membership Renewal:
The first step is to renew your membership with Starfleet.
Once you receive your LWC, send it to the chapter president. It is
important that you renew your Starfleet membership 2 to 3 months
in advance, since it might take that long for headquarters to
process it. Other means of verification include an address label
from the national newsletter, or a canceled check or money order
in case of delays.
Alaric Meeting Schedule:
The Alaric holds regular monthly meetings at the South Buncombe
Branch Library meeting room, 260 Overlook Road (near TC Roberson
High School, in Skyland, NC), generally the afternoon of the
second Saturday of the month.
March 10 - monthly meeting, 1 p.m.
April 21 - monthly meeting, 1 p.m.
May 12 - monthly meeting, 1 p.m.
Staff meetings, when necessary, are held generally the weekend
before the regular monthly meeting (i.e., first Saturday of the
month). However, most staff meeting-related business is conducted
via email.
Check out the USS Alaric's club home page at:
http://home.sprynet.com/~ian/alaric/alaric.htm
The U.S.S. Alaric is the oldest and first Starfleet starship in
North Carolina. The Alaric's logo, a starship silhouette orbiting
a Starfleet insignia over the state of North Carolina, reflects
our roots.
The U.S.S. Alaric, a starship in Starfleet's Region
One, is the science flagship for Region One.
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CC 0103 Contents:
Carolina Communicator (c) 2001 by USS
Alaric. Promotional materials copyrighted by Paramount
Pictures, Universal Studios, and other companies, and selected
submissions copyrighted by individual contributors.
NEWSLETTER EDITOR: Ian "Krell" Johnsson
Next Issue Deadline:
All submissions for the next CC are due by:
April 23, 2001.
Please observe the deadline. This helps get the CC out on time!
Submission Guidelines:
Send submissions via email to: ian@sprynet.com
Please follow these guidelines:
- Include the submission as an attachment to your email.
- ASCII text file format is preferred, but I can also handle
WordPerfect 8.0 or MS Word 2000 formats.
- Large text files and picture files should be zipped.
Subscriptions:
The Carolina Communicator is published six times a year. You can
subscribe one of two ways:
- To subscribe to the online electronic CC, send an email to AlaricRH@sprynet.com
telling me so and include your name, mailing address, and
affiliation (ship, regional position, etc.). I will send you
an email every two months telling you the url for the latest
published issue.
- To subscribe to the paper copy of the online CC, send a
letter to: Carolina Communicator, P.O. Box 2072, Asheville, NC
28802. Include your name, mailing address, and a check or
money order for $8.00 made payable to RICHARD HEIM.
Back issues of the CC are available for $2.00 plus $1.00 S&H
each.
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The views expressed in the Carolina Communicator do not
necessarily reflect those of the staff, or all of the members of
the Alaric. |
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Alaric
Command
Reports
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ELECTED OFFICERS:
President (Captain) - Richard Heim
Vice-President (First Officer) -
Dale Anderson
Executive Secretary (Second Officer) -
(currently vacant) |
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FCapt.
Richard Heim |
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Welcome to the 0103 issue of the Carolina Communicator!
And, if this is the first time you've read this newsletter,
welcome to the U.S.S. Alaric!
I have several things to report on, but first I'd like to
introduce our new Computer Operations Department chief, Robert
Saucier! Robert has a background in computers and is brimming
with enthusiasm for the position ... check out the work he has
done on our new club backup web site (http://www.ussalaric.org/)!
Our primary club web site (http://home.sprynet.com/~ian/alaric/alaric.htm)
was temporarily down in January, but access has been restored.
Speaking of the web page, you may have noticed that it has been
in dire need of updating. Revising the web site is too big of a
job for one person to handle, so back in November I asked our
internet-connected Alaric members to review the pages and identify
those parts that need to be changed. In the last 4 months, I
received a response from only one of you (thanks Susan B!).
Come on, folks, I need your help here!
At the October meeting, the subject of changing the meeting
place was brought up. It was decided that I would survey everyone
and get your opinion on where we should meet. I sent the survey
out in early November. After four months, I have received 8
responses. Based on the Alaric Constitution, members 12 years of
age or older are able to vote. I received votes from Mark, Susan,
Sarah, Dale, Joe, David, Shirley, and myself. The voting results
are as follows:
- Part 1: Where to Meet.
- A. stay at South Buncombe Branch Library meeting room
got 4 votes
- B. move to another location got 4 votes
- Part 2: When to Meet.
- A. keep meeting on second Saturday of each month
got 7 votes
- B. change meeting date to a Sunday got 1 vote
It's pretty clear that we'll continue to meet on the second
Saturday of each month (unless the meeting place is closed). But
where we'll meet doesn't have quite the same consensus. I was
disappointed when the downtown Pack Library people told me they
aren't letting anyone hold regular meetings in their Lord
Auditorium any more. We used to meet there in the early 90's and
it was a wonderful meeting place. I was hoping we could move back
there. With downtown out of the picture, nobody willing to host
regular meetings in their home, and restaurants not really a good
place (can't have videos, play games, or do anything except talk
quietly and eat), it looks like we'll continue to meet at the
South Buncombe Branch Library meeting room.
Last issue was a pretty thin issue. You'll notice that we had
submissions from only three people. I want to remind all of our
department chiefs (check the Department Reports
section to see who you are) that regular reports in this
newsletter are a requirement for maintaining your department chief
position. So please get those reports to Ian (ian@sprynet.com)
on time!
I'd like to remind everyone of the special club activities.
These include collecting Campbells product labels in support of
Eliada Children's Home, and aluminum can recycling as a club fund
raiser. Our XO, Dale Anderson, is heading up our participation in
the Vessel Readiness Certification Program. I call upon the Alaric
crew to please support these acitivities.
Please note that April's meeting is going to be on the third
Saturday of the month, instead of our regular second Saturday
schedule, due to the library being closed that Easter weekend.
REGULAR MONTHLY MEETING REPORTS
I was out of town during our January meeting. I'd like to thank
XO Dale Anderson for doing an excellent job leading the meeting
and providing the meeting report! Seven people attended the
0101.13 meeting. Each person presented announcements and news to
the membership. The most notable was the experiences and
collectibles that Sheila shared from the recent convention that
she attended. This was an especially fun meeting, as the members
played Star Trek Monopoly and watched a STNG episode ('Q Who').
Attendance was light at our 0102.10 meeting. We had officer
reports and our regular doorprize drawings. Our fun activity this
month was watching the movie, Bicentennial Man.
That's all for this report. Live Long, and Prosper!
FCapt. Richard Heim
Commanding Officer, USS Alaric
AlaricRH@sprynet.com
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of Contents
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Alaric Department Reports
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DEPARTMENT HEADS:
Chief Science Officer - Richard Heim
Chief, Computer Operations - Robert Saucier
Chief, Social Sciences - Dale Anderson
Chief, Astrophysics - Susan Vaughn
Chief Engineering Officer - Sheila Hand
Chief Quartermaster - Janice Self
Chief Medical Officer - Susan Bolick
Recruitment Officer - Mark Bolick
Chaplain/Counselor - Shirley Heim
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| Chief
Science Officer |
FCapt.
Richard Heim |
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In January, I flew out to Albuquerque, New Mexico, for a
work-related trip to the annual meeting of the American
Meteorological Society. I gave talks on the Climate
Reference Network and Trends in Climate Change Indicators
1950-1991, which are two projects I've been working on. I also
chaired a couple sessions of the Global Change and Climate
Variations Symposium.
While in Albuquerque, I picked up a several brochures on local
science-related places. Unfortunately, my schedule did not allow
me to visit any of them. In this issue of the Carolina
Communicator, I'd like to briefly discuss four of them.
The Lodestar Astronomy Center is located at the New
Mexico Museum of Natural History and Science, 1801 Mountain
Road NW, Albuquerque, NM 87104 (phone 505-841-5955). Their
brochure says you can "traverse time and space" via
their planetarium, astronomy exhibits, real-life observatory (with
a 16 inch Schmidt-Cassegrain telescope), SimEx Virtual Voyages
(which "uses seats that dramatically move in six directions
and has a large screen projector to create engrossing simulated
experiences that take visitors on science missions ripe with
learning opportunities"), and Starworks astronomy store.
Visit their web page at http://lodestar.phys.unm.edu/new/home/default.htm.
The National Atomic Museum, located on Kirtland Air
Force Base just south of Albuquerque (phone 505-284-3243), is
"the Nation's unique educational resource, heralding the
history of the atomic age." Their web page (http://www.atomicmuseum.com/)
describes the National Atomic Museum as "the nation's only
congressionally-chartered museum of nuclear science and history.
Through artifacts and audio-visual presentations the museum tells
the story of the nuclear age and the ongoing developments in
nuclear science."
The Petroglyph National Monument is located in northwest
Albuquerque and is a natural gallery of some 15,000 images made by
early inhabitants of the Rio Grande (petroglyphs = images carved
in rock). These images include some recognizable as animals,
people, or crucifixes, while others are more mysterious. For more
information, contact: Petroglyph National Monument, 6001 Unser
Blvd. NW, Albuquerque, NM 87120; 505-899-0205; or visit http://www.nps.gov/petr/
on the internet.
The International UFO Museum and Research Center is
included here for people interested in Fortean Research Science.
According to their brochure, the IUFOMRC "has become the
world-wide center for UFO information" and provides
information "about the 1947 Roswell Incident, UFO's, and any
subjects relating to UFO's, and the phenomenon related to
UFO's." For more information, write to them at 114 N. Main,
Roswell, NM 88201 or call (505-625-9495) or fax (505-625-1907) or
visit them at http://www.iufomrc.com/
on the internet.
Check out the Alaric's science department web page:
http://alaricrh.home.sprynet.com/science/AlaricSci.htm
FCapt. Richard Heim
Chief Science Officer
USS Alaric
RDC REGION ONE SCIENCES NEWS
Because I haven't received any applicants for the newsletter
editor position, the Region One Sciences newsletter webzine
has gone on hiatus. I simply do not have time to put out the
newsletter, as I did in the past, and I need help!
This year marks the second year of the new Region One Sciences
Division Awards Program. The awards program is described in detail
at our website: http://alaricrh.home.sprynet.com/science/R1Science.htm.
I'll be going over some of the details below.
What we need from Region One and Starfleet is participation in
the nomination process. Nominations for the Hawking and Galileo
awards must come from Starfleet members (Hawking Award) and R/1
Chief Science Officers (Galileo Award). So, WE NEED YOUR HELP!!
Specifically, your nominations. When nominating, consider what the
people you're nominating have done in support of science, either
on the science-related starfleet listservers, in the R/1 Sciences
newsletter, or on their ships, or in real life, etc. When
nominating, please include a sentence or two explaining why you
are nominating the person.
This year, the RDC (myself) and ARDC (last year, that was David
Klingman, but David resigned as ARDC midway through last year) are
not eligible for the Hawking and Galileo awards.
And we need your nominations soon, as the deadline to get them
to me, RDC Richard Heim, AlaricRH@sprynet.com),
is March 31, 2001.
Here is the nominating procedure. Nominations should be
submitted as follows:
The Hawking Award: nominations must come from and be seconded
by any dues-paying member of Starfleet: The International Star
Trek Fan Association (local chapter members may submit nominations
as well).
The Einstein Award: the recipient(s) are chosen by the Sciences
RDC based upon the number of report submissions.
The Galileo Award: nominations must come from a CSO of a
participating R/1 ship.
Again, nominations for the Year 2001 awards must be sent to the
RDC (Richard Heim, P.O. Box 2072, Asheville, NC 28802, AlaricRH@sprynet.com)
no later than March 31, 2001. The winners will be announced at the
2001 Region One Summit at the end of April.
Here is a brief description of the awards:
There are three Region One Sciences Awards: The Steven R.
Hawking Award for Original Article, The Albert Einstein Award for
Regular Article Submission, and The Galileo Award for Chief
Science Officer of the Year.
- The Steven R. Hawking Award for Original Article:
This award is presented annually to the Starfleet member who
makes the most original submission to Region One Sciences or
to the Region One Sciences or Starfleet Sciences listserver.
Nominees may be ANY Starfleet member, and the award recipient
is chosen from among the applicants by a general vote of
participating Chief Science Officers from Region One
(candidates may include CSO's and may be seconded by any
member of Starfleet).
- The Galileo Award for Chief Science Officer of the Year:
This award is presented to the nominee who is voted by the
CSO's of Region One as either the most enthusiastic, most
energetic, or most productive member of Region One Sciences.
- As RDC, I get to choose the winner of the third award, The
Albert Einstein Award for Regular Article Submission. This
award is presented annually to the Regional Chief Science
Officer who makes the most regular submissions to the monthly
reports to the RDC and the quarterly reports in the Region One
Sciences newsletter. This award may be received by more than
one CSO based upon the number of article submissions published
in Region One Sciences (that is, received by the RDC-Sciences).
So, in summary, we need your nominations for the Steven R.
Hawking Award for Original Article and the Galileo Award for Chief
Science Officer of the Year. Send your nominations to me by March
31.
And, thank you for your support!
Again, check out the Region One Sciences web page: http://alaricrh.home.sprynet.com/science/R1Science.htm
FCapt. Richard Heim
Regional Division Chief, Sciences
Starfleet Region One
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Contents
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| Chief,
Computer Operations |
Ensign
Robert Saucier |
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My first report as CompOps chief and it's late. Way ta
go! Allow me to introduce myself; I'm Robert Saucier, on my
second tour-of-duty on the Alaric. My first tour of duty was
in the late '80's...when the CC was using cut and paste in the true
sense of the word. At that time, I had the position of
ship's librarian. Moving to Lexington, KY in '89 to sell
software at a new Waldensoftware store, I hooked up with the local
chapter/ship which was, unbeknownst to me, in the midst of a slow
self-destruct sequence. An abortive attempt to gain sanction
to start a shuttle with a friend and a bunch folks who were
interested, some being former members of the existing ship, pretty
much ended my Starfleet career.
Without turning this into a resume, let me just say that it's
been a lucky draw of the cards that's gotten me where I am in the
world of computers. After pretty much planning on a career
in retail, I took side-step to the distribution side. Since
then, I've been lucky enough to get experience with a huge variety
of systems from mainframes to PDAs, and applications from
command-line message transfer agents to massive ERP (Enterprise
Resource Planning) systems.
I'm currently the webmaster for a growing e-learning software
company based in Grand Rapids, Michigan and also run the web sites
for our parent company and primary investment group. You'd
never know it but my primary areas of interest is Information
Architecture and the closely related Human-Computer Interaction (HCI)
-- related because they both deal with making the process of
getting from Point A to Point B most intuitive.
Enough! Let's get on with it, eh?
What should be on the top of every computer user's mind?
SECURITY! Unless you absolutely don't care one iota about
what happens to the data on your system, you SHOULD care about
security. Computer security takes a couple of different
forms:
- data integrity - keeping your thesis (or game saves!) in one
piece
- system integrity - keeping your thesis (or game saves!) in
one piece
Data integrity covers topics such as backups and virus
protection. System integrity covers topics like how to keep
unauthorized entities from gaining access to your data in the
first place.
Data integrity is pretty simple:
- Backups - You do backup your data,
right? I do, once a year whether I need to or not.
Seriously, if you have a CD burner, the cost of CD's have
dropped to less than $.50 per disc, much cheaper than
tapes. The capacity is not as great as tape but cost
outweighs that factor. Even a Zip disk is enough to hold
most backup data. Remember that you don't need to back
up your applications unless they were purchased online then
downloaded. This assumes that you've got your original
application installation disks or discs somewhere.
- Virus Protection - If you don't have a virus scanning
program, make it your next computer purchase. If you've
got a virus scanning program, be sure to update your virus
signature files regularly. Norton
Anti-Virus and McAfee
ViruScan are two excellent anti-virus products.
System integrity is not so simple. In a work environment,
your IT group handles external intrusion counter-measures.
(A trip to Down Under and some latinum will get Krell going for
hours!) At home, especially if you've got broadband Internet
access via DSL or cable, YOU are the IT group. I'll focus on
ways to help protect yourself in a home environment with broadband
access. Keeping unauthorized folks away from your keyboard
at home is best served by a trained attack dog or rabid hamster.
My advice: buy a router. Most residential level routers
run around $150 for a 4-port (4 computer) model up to $200+ for
8-port models. These routers function as firewalls, keeping
casual hacker types out. I really recommend one regardless
of how many computers you have; Linksys
sells a 1 port model for around $100. A single port model
and an inexpensive hub will easily allow you to build a home
network.
Features to look for:
- NAT (network address translation) - the router is the only
device connected to the Internet.
- DHCP (Dynamic Host Configuration Protocol) - The router
supplies all computers behind it with addresses and other
information they need.
- HTTP configuration interface - Allows configuration of the
router with only a web browser.
Most of these routers will not need any configuration -- plug 'em
in and go.
If you're more paranoid like me, you can also get an
application like ZoneAlarm
for about $40. While it can become annoying, ZoneAlarm
will ask for your permission before letting anything in to or out
of your computer. There are options to "remember"
what can have access and what can't, so after some training,
you'll hardly notice it.
There is also BlackICE
Defender, which only blocks incoming attacks. It's
easily configurable with three settings from wide open to
completely locked down. If you're adventurous, you can even
dig into its configuration file to customize what it will and will
not block.
If you've made it this far, thank you for putting up with a
huge column. I'll try to pare it down a bit for the next go
round! Please take a moment to let me know what topics you'd
like to see covered in the CC! You can drop me a line at compops@ussalaric.org.
Until next time! The secondary computer core is in need
of a little data migration...
Click Here to Return to Table
of Contents
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Krell's
Cache: Software Review
Ian "Krell" Johnsson
The Sims
Before I can properly explain The Sims I first need to give you
a little background information. Many, many years ago... somewhere
along the time that Pac-Man was considered to be the best video
game ever...a young geeky-looking programmer named Will Wright
came up with a game/simulation called Sim-City. It was a
simulation in the true sense of the word: you started out with a
big stretch of open land and a bundle of money, and from there you
had to design and create a city.
You started out by zoning areas for residential, commercial and
industrial use, laid in a few roads to connect the areas, and then
before you knew it little electronic people (called
"Sims") started to move into your new city. You didn't
actually see the people on the screen, but buildings would start
to pop up in your zoned areas, and little cars and trucks would
start to work their way along the roads. The trick then was to
build your creation up into a huge, teeming Metropolis.
But you had to take into account all of the things any real
city designer had to worry about: making sure the power plant
provided enough electricity; balancing the zoning between
commercial and residential areas; making sure the industrial zones
weren't too close to the residential areas, because Sims don't
like living near polluting factories. Then your citizens began
making demands: they want schools; they need hospitals; they need
police and fire protection; they want entertainment centers; they
want more parks and lakes.
Then remember that your city also needs to raise taxes in order
to pay for all this construction; that you need to create roads
connecting to neighboring cities in order to encourage people to
move to your fair city; and that at any time you could be hit with
an earthquake or tornado. Playing Sim-City was a lot like being an
actual mayor but without the paycheck.
"So why would anybody want to play such a game?" you
ask. Good question. And one that I can't honestly answer. When I
first heard about it, it sounded tedious and boring to me. It
sounded like one of those educational games thinly disguised as a
game. But when I finally tried it for myself, within five minutes
I was hopelessly hooked. I built city after city, each more grand
than the one before. Later versions of the game added more
features, new problems to worry about, new threats waiting to
destroy everything I had worked to create. And I loved every
minute of it!
Countless other people were hooked just like I was, some even
more so. As a result, the Sim-City series is still one of the most
popular computer games ever created, and Mr. Wright is now wealthy
and praised as a God by millions of game addicts the world over.
But then a few years ago Will announced that he had plans for a
new game, one that would take Sim-City to a whole new level. A
game that would revolutionize the computer gaming market.
"What could possibly top Sim-City?" we all wondered. The
answer: "The Sims"!
In Sim-City you created an entire city. But in The Sims, you
get to control the lives of the individual citizens of Sim-City!
You decide what they look like, what their personalities are,
where they live, where they work, who their friends are... their
lives are in your hands. In short, you get to play God over your
little group of Sims. Who could resist such an offer?
You start by creating your first Sim. You select their
appearance (called a "skin" in the game): age, race,
gender, clothes, it's all up to you. You can start with just one
Sim or create an entire family. Next you build them a home. You
pick out a lot in the neighborhood and build the house from the
ground up. You pick out the wallpaper, carpeting, furnishings,
etc. Money is limited at first, so you have to start small. But
your next goal is to have your Sim get a job. As he works his way
up the career ladder he can afford nicer things, a bigger house,
etc.
In the game you control one household at any given time. Then
when you save the game and start a second household, the Sims from
the first one are now their neighbors! You can invite them over,
throw a party, even start a romance between your Sims. And just
like in Sim-City, with your control over the Sims' lives comes the
responsibility of making sure they're happy. You have to make sure
that they eat regularly, get plenty of sleep, develop friendships,
improve their work skills so they can get promoted, etc. Think of
it like you're the producer of a TV soap opra. Will Ted leave his
job to try for his big break as an actor? Will Alice find the man
of her dreams and live happily ever after? Will Tina find out that
her boyfriend Doug is cheating on her? It's up to you to decide!
And just like with Sim-City, there's no real end to the game in
The Sims. Your Sims keep on developing, making new friendships,
changing jobs once they've reached the top of their profession.
Fortunately, Sims don't grow old. So you can just keep the story
running endlessly. Like the previous Sim games, The Sims is
terribly addicting. You may not think it sounds like it, but I
predict that once you try it you'll be just as hooked as I am. And
one of the most interesting things is the fan support for the
game. Thousands of Sim fans wasted no time in designing their own
skins, furnishings, wallpaper designs, etc. You can go to
countless sites on the web and download these new items into your
game. I've found skins for Star Trek characters, super models, TV
idols, rock stars and even pro wrestlers. And Maxis, the software
company fast growing rich off this wildly popular game, has
already released one expansion pack for the game and is getting
ready to release a second one later this year. So not matter how
much you play it, there'll always be something new you can
experiment with.
If you're still not sure if this is the game for you, here are
a few snap shots from some of my Sim families. And be sure to
check out the Maxis Sim site.
It has a full outline of the game, screen shots, links to fan
sites, even a chat room for talking with other Sim addicts.

From my Trek family, Dax poses for Picard...

Jobs range from a lowly record store clerk to astronaut!

Even Sims hope to find that special someone.

Important tip: Never underestimate the value of a hot tub for
making new friends!
KRELL'S "LATINUM RATING": 10 Bars (out of 10)
COMMENTS: I just can't say enough about this game, it
quickly became my all-time favorite and I've been playing it
fanatically ever since. If I were married I'd probably be divorced
by now, with my wife claiming abandonment.
SYSTEM REQUIREMENTS: A 233 MHz PII processor; 2 MB video
card; 32 MB RAM; Windows 95/98. (These are minimum
requirements; for best performance you really should have a 400
MHz or better processor, 128 MB RAM and at least a 16 MB video
card.)
Manufactured by: Maxis/Electronic
Arts
Suggested Retail Price: $39.95 ("Livin' Large" Expansion
Pack $29.95)
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